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F.E.A.R Multiplayer Demo
Filename: fear_mpdemo_en.exe


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451.44 MB
Monolith Studios
8785
09-29-2005
Official Releases > Demos


Average User Rating: 8.2
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F.E.A.R Multiplayer Demo - File Description  


Description:
The multiplayer demo for Monolith FEAR featuring two maps: DM Factory and CT Facility, and features 16-player support.



F.E.A.R Multiplayer Demo - Screenshots  
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F.E.A.R Multiplayer Demo - Readme  
Readme File:
***********************************************
About This Document:

Thank you for playing the F.E.A.R. Multiplayer Demo.

This README file includes information that pertains to general problems and questions you may have concerning the game or your computer.

***********************************************

TABLE OF CONTENTS

I. SYSTEM REQUIREMENTS AND SUPPORTED CHIPSETS
II. INSTALLATION INSTRUCTIONS
III. NOTES ON COMPATIBILITY
IV. MULTIPLAYER NOTES
V. KNOWN ISSUES
VI. PERFORMANCE
VII. F.E.A.R. SITES
VIII. DEDICATIONS, CREDITS AND SPECIAL THANKS
IX. END-USER LISCENSE AGREEMENT (EULA)


I. SYSTEM REQUIREMENTS AND SUPPORTED CHIPSETS
=============================================

In order to install and play F.E.A.R., your system must meet or exceed
the following minimum system requirements:

MINIMUM SYSTEM REQUIRED

• Windows(R) XP, x64 or 2000 with latest service pack installed
• DirectX(R) 9.0c August Edition (Included) or higher
• Pentium(R) 4 1.7 GHz or equivalent processor
• 512MB RAM or more
• 64MB GeForce(TM) 4 Ti or Radeon(R) 9000 video card
• Monitor that can display in 4:3 aspect ratio
• 800MB free hard drive space for installation
• Additional hard drive space for a swap file and saved game files
• 16-bit DirectX(R) 9.0 compliant sound card with support for EAX(TM)
2.0
• Broadband or LAN connection
• Mouse
• Keyboard

In order to play the game at the recommended resolution, detail and
performance levels, your computer should meet or exceed the following
specifications:

• Pentium(R) 4 3.0 GHz or equivalent processor
• 1 GB RAM
• 256 MB Radeon(R) 9800 Pro, GeForce(TM) 6600 or equivalent DirectX(R) 9
compliant video card with hardware T&L and pixel shader 2.0 support
• Sound Blaster(R) X-Fi(TM) series sound card

SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:

ATI(TM)

Catalyst(TM) Drivers (Windows(R) 2000/XP): v5.8

Radeon(R) 9000 Series
Radeon(R) 9500 Series
Radeon(R) 9600 Series
Radeon(R) 9700 Series
Radeon(R) 9800 Series
Radeon(R) X600 Series
Radeon(R) X700 Series
Radeon(R) X800 Series
Radeon(R) X850 Series

NVIDIA(R)

ForceWare(TM) Drivers (Windows(R) 2000/XP): v77.77

GeForce(TM) 4 Ti Series
GeForce(TM) FX 5900 Series
GeForce(TM) 6600 Series
GeForce(TM) 6800 Series
GeForce(TM) 7800 Series

Please note that attempting to play the game using video hardware that is
not listed here may result in reduced performance, graphical anomalies,
or both.


II. INSTALLATION INSTRUCTIONS
=============================

To begin, double-click the installation file icon. Within a few seconds, the
setup application should start. Once the installer is running, just follow the
on-screen prompts to complete the installation.

NOTE: During installation you will be prompted to install Microsoft's
DirectX(R). DirectX(R) version 9.0c August Edition must be installed before
playing. If you elect not to install this version, the game will not be
installed.

To launch the game once installation has finished, double click the
F.E.A.R. MP Demo icon on your desktop, or:

1) Click on the Windows(R) Start button
2) Select Programs
3) Select Sierra
4) Select FEAR MP Demo
5) Click on the FEAR MP Demo icon


III. NOTES ON COMPATIBILITY
==========================

FUNCTIONALITY

F.E.A.R. is designed to function with Windows(R) 2000/XP-compatible
graphics and sound cards. Drivers for these devices are provided
by Windows(R) itself or the respective card manufacturers and may
occasionally result in compatibility problems beyond our control.

F.E.A.R. does not support Windows(R) 95, Windows(R) 98, or Windows(R) ME
since the application requires proper installation and functionality
of DirectX(R) 9.0c or higher. Microsoft does not provide or support
DirectX(R) 9.0c for these operating systems.

If you experience any problems, it is always recommended that you
obtain the latest drivers for your hardware. Driver updates resolve
the overwhelming majority of compatibility issues. Most hardware
vendors make their drivers available on their web site. If you are
unsure of a web site URL for a particular hardware vendor, you may
want to try accessing one of the popular Windows(R) software update
sites such as:

http://www.windrivers.com

Additionally, a brief list of manufacturer web sites appears below
for your reference.

WEB LINKS

ATI: http://www.ati.com/support/driver.html
Creative: http://us.creative.com/support/downloads/
NVIDIA(R): http://www.nvidia.com/content/drivers/drivers.asp
Turtle Beach: http://www.turtlebeach.com/site/support/ftp.asp

IV. MULTIPLAYER NOTES
=====================

Hosting a game on a system that falls below the recommended system
requirements can result in poor performance for both the host and all
clients.

We recommend that hosts running on a DSL connection set the player
limit to no more than 4 players to avoid bandwidth saturation and
packet loss. Hosts using a Cable Modem connection may set the player
limit between 4 and 16 people dependent upon connection speed and
performance. If you experience performance degradation, consider
decreasing the number of players allowed on the server.

Please see the serverreadme.txt file in your main F.E.A.R. installation
folder for detailed instructions on setting up and running a dedicated
server.


V. KNOWN ISSUES
================

The following items are known issues with the demo version of the
game.

GLOBAL:

* Please download the latest Windows(R) service pack before playing.

* If you attempt to run the game on a system with a missing or out-of-date
version of DirectX(R) installed, then an error message will appear on
launch that mentions "The dynamic library d3d9.dll could not be found in
the specified path". To fix the problem, re-install the application and
elect to install DirectX(R) 9.0c.

* Some users may experience problems with saving game data. This problem can
manifest itself as a "Feature Transfer Error" during install, or as
difficulty in saving profiles and performance settings. This issue may
also prevent levels from loading. This is due to complications with the
installer and some Windows platforms, most notably Windows XP Home.

To fix this issue, follow these steps:

1. Open the “All Users” folder (Typically “C:Documents
and SettingsAll Users”).
2. From the “All Users” folder, right click the mouse on the
“Shared Documents” folder (or "Documents" in W2k) and select
“Properties”.
3. In the “General” tab, clear the checkbox marked as “Read-only”
4. Click "Apply".
5. Click "Ok" on the box that pops up.
6. Click on the "Security" tab.
7. Select "Everyone".
8. Verify that "Deny" is not checked for anything, if it is, clear that
check by clicking on it with the left mouse button.
9. Verify that "Allow" is checked for "Full Control". if it is not,
check it by clicking on it with the left mouse button.
10. If there are any other entries in the group or user names list,
repeat
steps 8-9 for each of them.
11. Click on "Apply", then on "OK".

Note: You may need Administrator-level access to change the folder
permission settings.

* Users of Windows(R) X64 Edition may experience a crash when repeatedly and
rapidly clicking on "Find Servers" or other buttons on the Multiplayer
screen.

* Some users have reported falling through the floor occasionally when killed
on multiplayer servers where ping or packet loss is unusually high.

* Very occasionally, players may occasionally respawn back in at the position
where they just died.

* If you experiencing video or sound problems and have ACE Mega CoDecS Pack
or similar codec packs installed on your computer, you will need to disable
installed codecs from the CoDecS Dashboard settings screen before running
the game. Please note to which Codecs are being disabled so those Codecs
can be enabled at a later time.

* Make sure that all applications that are running in the background such as
virus scanners, desktop Utilities (menus/toolbars), media players, and
chat programs are disabled before running F.E.A.R.

* Task-switching with ALT-TAB or the Windows(R) Key back to the desktop while
running the game is not recommended.

* Striking the Shift key five times may cause the 'Sticky Key' feature to
become enabled in Windows(R). If this happens, the feature will task
switch to a desktop dialogue box with options related to this feature,
including one to disable it entirely.

* If are having difficuly viewing the names of players in other countries,
then you may need to install East Asian Language support in Windows. To do
this in Windows(R) XP:

1.Open the “Control Panel”
2.Open the “Regional and Language Options”.
3.Select the “Languages” tab.
4.Under “Supplemental language support”, check the box next to “Install
files for East Asian languages”.
5.Follow any directions to complete the installation of the selected
languages.

In Windows(R) 2000:

1.Open the “Control Panel”.
2.Open the “Regonal Options”.
3.On the “General” tab, select which languages you want to install for your
system in the “Language settings for the system” box.
4.Follow any directions to complete the installation of the selected
languages.


GRAPHICS:

General:

* Selecting a display resolution that is supported by your video card but
not your monitor will result in a black screen. If this occurs, use
ALT-F4 to quit the application, and then use the display option in the
configuration utility (CONFIG.EXE) to select a resolution supported by
your monitor.

* Launching the game in Windows(R) XP 64-Bit Edition with ATI Radeon
Windows(R)
64-Bit edition Beta Drivers 3 may result in a black screen on launch. To
work
around this issue, toggle your color quality settings in Windows(R) from 32
to 16-bit (or vice-versa) and then back again. This should allow the game to
launch normally.

* If you get a black screen on launch and have ACE Mega CoDecS Pack or similar
codec packs installed on your computer, you will need to disable installed
codecs from the CoDecS Dashboard settings screen before running the game.
Please note to which Codecs are being disabled so those Codecs can be
enabled at a later time.

* The Soft Shadows option will have no effect if the Full-Screen Anti-Aliasing
(FSAA) option is enabled. Also, you may notice odd rendering issues with
shadows in the game if you enable this option while FSAA is enabled
through the Windows(R) control panel.

ATI Radeon:

* Enabling FSAA and Pixel Doubling at the same time will result in a black
screen.
This appears to be a driver issue.

* Hitching may occur when a large number of new materials are loaded into
video
memory at the same time. Please contact ATi for the latest information
regarding this issue. In the meantime, try turning texture resolution down
to
Medium in the performance menu.

Nvidia:

* Some surfaces in the game may exhibit minor rendering problems when viewed
from certain angles. Nvidia is working on a driver fix for this issue that
should be available very soon.


SOUND:

General:

* If the in-game sounds and dialogue (voices) do not play, or there are
problems with the quality of these sounds, then please try each of the
following steps (in order) before playing again. Note that you should only
try one solution at a time, since trying them all can greatly reduce the
overall sound quality of the game.

1. Make sure that you have the latest drivers available for your sound
hardware installed. These can usually be found on the manufacturer's
website. Before installing the driver, uninstall the audio device
using the Device Manager. If possible, run a "driver cleaner"
application to fully clean out any extra pieces of the driver and/or
leftover files of another sound card's drivers. Do NOT allow Windows
to install its default driver when asked. Instead, only install the
driver you downloaded from the manufacturer's website.

2. From your main installation folder (the default is
C:Program FilesSierraFEAR MP Demo), double-click on the file named
WMFADist.exe, and then follow the on-screen instructions.
This will manually install the audio codec that is required by the
game.

3. From the in-game sound options menu, disable EAX(TM) and Hardware Sounds.

* Please note that since this game uses an MP3 codec for sound, 3rd party
codec packs such as the ACE Mega CoDecS Pack may cause speech and sound
to drop out completely. If you have a codec pack installed and still
have sound issues after trying all of the steps listed above, then you
will need to disable installed codecs from the CoDecS Dashboard settings
screen before running the game. Please note to which Codecs are being
disabled so those Codecs can be enabled at a later time.

* If 3d sounds seem to be change volume wildly (i.e. looking directly at an
object will make it sound quieter than when it is to the side), then
you may have your speaker configuration set up incorrectly. For instance,
if you're listening in headphones but have the speaker configuration set
to Surround 5.1, then a lot of sounds will be sent to speakers that don't
exist. You can change the speaker configuration in your sound card's
applications (such as Creative's AudioHQ or Surround Mixer) or in the
Control Panel.

* If sounds that are originating in front of you sound as if they are coming
from behind, and if these sounds seem distorted, and you are playing in
5.1, 7.1 or any other surround configuration, then you may need to turn off
CMSS in your EAX(TM) console. CMSS is used to create a multi-channel version
of
a stereo source. Unfortunately, it can cause issues like this when using it
on sounds that are already designed to be in Surround. Note that sometimes
you can choose not to install the EAX(TM) Console when installing your sound
card, so you may have to reinstall the driver in order to get this
application.

* Hardware conflicts with some RAID servers have been reported. If you're
experiencing very poor frame-rates and are running a RAID as your primary
hard-drive, then disable sound hardware acceleration in the Windows control
panel, or in DxDiag. Disabling sound hardware acceleration inside the game
will not alleviate the problem in these cases.

Creative:

* If you are using a Creative brand sound card and get poor framerates when
sound hardware acceleration is enabled, then check for a process called
"CtHelper"in the Windows(R) task manager. If it's there, terminate it and
try the game again. If this works, please contact Creative to learn
how to permanently disable CTHelper. If CTHelper is not present in the list
and the problem occurs anyway, then you will need to disable sound hardware
acceleration in the Sound section of the game's options menu, or in the
Windows control panel, or in DxDiag.

* If you are using an SBLive! card and notice strange clicking sounds in the
music after using Alt-tab to task switch out of the game to windows and then
back again. To fix the problem, just quit out of and restart the game
application.

PERIPHERALS:

* Logitech MX510

Users of this mouse may find it to be extremely sensitive in-game. Please
use
the software supplied with your mouse to correct this issue.

* Saitek ST90

There have been reports of problems with mapping the buttons on this
joystick to the fire key in the game.


ADVANCED OPTIONS:

If you're encountering problems running the game, you can try
tweaking some advanced settings in the configuration utility
(config.exe). Please note that this is for advanced users only,
since tweaking these settings could very well create other problems
in the game.

DISABLE SOUND
If this box is checked, there will be no sound effects in the game.
Also, dialogue and lip-synching will not play correctly, but music
will still play.

If you are experiencing problems running the game and suspect your
sound card may be the cause, you might check this box and see if
the problem goes away. If it does then the problem may be due to
a problem with your sound hardware or drivers.

DISABLE MUSIC
If this box is checked, there will be no dynamic DirectMusic in
the game. Please use this option for troubleshooting purposes only.

DISABLE JOYSTICKS
Disables input from joysticks and game pads. Certain joysticks
and game pads may interfere with normal mouse or keyboard
control in the game. If you suspect this is occurring, checking
this box before running the game may resolve the problem.

DISABLE MOVIES
If this box is checked, the intro logo movies will not be
shown. Use this if your system is having trouble playing these
movies.

DISABLE SOUND FILTERS
If this box is checked, sound filtering effects (reverb) will be
disabled. Only cards with EAX(TM) 2.0 support will benefit from this
feature. If you experience problems such as static when firing a
weapon in a particular area within a level, then you may need to
play with sound filtering disabled.

DISABLE HARDWARE SOUND
If this box is checked, this will disable DirectSound 3D sound support
and could cause performance issues.

RESTORE DEFAULTS
If this box is checked, all in-game options will be restored to the
default values. This can be useful if a particular option setting
is preventing you from restoring the defaults from the menu system.


VI. PERFORMANCE
================

DETAIL SETTINGS and DISPLAY RESOLUTION

In order to get the best game play experience, it is not recommended to
run F.E.A.R. at high resolutions. You should avoid resolutions above
1024x768 on any current generation card. Instead, you can use the
full-screen anti-aliasing (FSAA) option under Graphics in the advanced
options menu. This helps improve the visual quality of the final scene
without dramatically increasing the amount of work that must be performed.

Most players will also notice a significant increase in frame rate by
disabling the Vsync option in the display options screen. If this doesn’t
make enough of a difference, your next step should be to lower your
screen resolution to 800x600 or 640x480.

If performance is still a problem at this stage, try these additional
steps:

• Disable FSAA and Soft Shadows in the advanced options under Graphics.
• Use Trilinear Texture Filtering instead of Anisotropic.

If your system does not meet the requirements as listed at the top
of this document, you may still be able to play with reasonable
performance by following these steps:

• If your video card doesn't meet the requirements, enable Pixel Doubling.
• If you are using a GeForce(TM)FX card, set “Force DX8 Shaders” to on.
• If you have less than 512MB of RAM or a video card with less than
128MB of RAM, use low or medium Texture Resolution.

UPGRADING

If you are dissatisfied with the level of detail that your system can
handle, then you may wish to consider upgrading. F.E.A.R.'s
performance is most affected by your video card, followed closely by the
CPU speed and the amount of installed memory in your machine. A high end
video card and CPU will usually result in considerable frame rate
improvements, while installing more RAM will result in shorter load times
and less hitching during game play.


VII. F.E.A.R. SITES
====================

WEBSITE LINKS

For more information on F.E.A.R. and additional options for
technical support, and the latest updates please visit the following web
sites:

The Official Site
http://www.gameoftheyear.com/us/

Sierra Entertainment
http://www.sierra.com

Monolith Productions
http://www.lith.com


IX. DEDICATIONS, CREDITS AND SPECIAL THANKS
===========================================

F.E.A.R. is dedicated to the memory of Wen-Chi Lee.

NO ACTUAL DELTA FORCE OPERATIVES WERE HARMED IN THIS PRODUCTION.


Monolith Productions
--------------------

The F.E.A.R. Team:

ART

Kevin Deadrick, Senior Artist, World
Andy Grant, Senior Artist/Animator
Andrew Griffin, Artist, World
Steve Lee, Senior Artist, World
David Longo, Art Director, 3D Coordinator
Dusty Petersen, Artist, World
Wes Saulsberry, Art Lead
Ken Taya, Artist, World
John Turner, Senior Artist, Characters/Weapons
Patrick Watje, Artist/Animator
Simon Wong, Lead Motion Capture Technician

AUDIO

James Ackley, Director of Audio/Sound Designer
Nathan Grigg, Composer
Kristofor Mellroth, Sound Designer
Brian Pamintuan, Sound Designer
Kristen Quebe, Sound Designer

DESIGN

Martin Ka’ai Cluney, Level Designer
Leo De Bruyn, Level Designer
Michael Drummond, Level Designer
Jared Gerritzen, Level Designer
Craig Hubbard, Creative Director/Lead Game Designer (and Script Writer)
John Mulkey, Lead Level Designer
Chris Voss, Level Designer

ENGINEERING

Game Engineering

Jim Geldmacher, Software Engineer (and additional level design)
Jeff Orkin, Senior Software Engineer, AI
Russ Pecoraro, Software Engineer
Brad Pendleton, Lead Software Engineer

Tools & Technology

Jeff Cotton, Software Engineer, Tools
Kevin Francis, Senior Software Engineer, R&D/Support
Eric Gross, Software Engineer, Integrations
Terry Jones, Software Engineer, Audio
Doug McDiarmid, Senior Software Engineer, Multiplayer
Piotr Mintus, Software Engineer, Tools
John O'Rorke, Senior Software Engineer, Engine Architect
Kevin Stephens, Director of Technology

MANAGEMENT

Jon Gramlich, Associate Producer, Quality Assurance Lead (and additional
level design)
Chris Hewett, Executive Producer (and additional level design)

QUALITY ASSURANCE

Dan Bell, Quality Assurance Analyst
Aaron Giddings, Quality Assurance Analyst
Brett Blair, Quality Assurance Analyst
Seth Broman, Quality Assurance Analyst
Justin Maloney, Quality Assurance Analyst

Voice Actors:

Greg Baldwin (Norton Mapes, Additional Voices)
Jock Blaney (ATC Security)
Susanna Burney (Jin Sun-Kwon, Additional Voices)
Colby Chester (The Senator, Additional Voices)
Grant Goodeve (Harlan Wade, Additional Voices)
Tim Gouran (Spen Jankowski, Additional Voices)
Todd Licea (Aldus Bishop, Additional Voices)
Mark Lund (Soldiers, Additional Voices)
Peter Lurie (Paxton Fettel, Additional Voices)
Melissa Roberts (Alice Wade, Additional Voices)
Meg Savlov (Genevieve Aristide, Additional Voices)
David Scully (Douglas Holiday, Additional Voices)
Andre Sogliuzzo (Delta Force, Additional Voices)
Jim Ward (Rowdy Betters, Additional Voices)

Motion Capture Actors:

Hans Altweis
Charity Parenzini

Additional Monolith Development:

Scott Albaugh (art/animation assistance)
Mike Baldwin (engineering assistance)
Kristine Bryan (production assistance)
Nate Cleveland (engineering assistance)
Curt Collins (art assistance)
Nate Edson (production assistance)
Michael Goncalves (production assistance)
Bert Harvey (production assistance)
Peter Higley (engineering assistance)
Eric Kohler (concept art assistance)
Brian Legge (engineering assistance)
Aaron Leiby (engineering assistance)
Dave Matthews (art assistance)
Dayne McClurg, (production assistance)
Alex Pfeiffer (level design assistance)
Matt Rice (engineering assistance)
Mark Seminatore (engineering assistance)
Jonathan Stein (level design assistance)
Cass Thruston (sound design assistance)
Matt Titelbaum (engineering assistance)
Dan Valerius (engineering assistance)
Joe Waters (engineering assistance)

Special Thanks to the following Monolith personnel:

Andrea Barringer, Human Resources Administrator
Dan Brady, Director of Information Systems
Wayne Burns, Chief Financial Officer & Treasurer
Carl Halverson, Desktop Support Technician
Theresa (TJ) Jones, Executive Assistant
Patti Kail, Director of Human Resources
Josh Lebow, System Administrator
Spencer Maiers, System Administrator
Samantha Ryan, CEO/President
Teresa Todd, Financial Analyst
Lowell Vaughen, Director of Market Research
Jim Wallingford, Information Systems Administrator
Sandra Watanabe, Finance Manager
William Westwater, Director of Development

Additional Sound Design by Warner Bros. Sound Department

Ron Fish – Sound Designer
Gregory J. Hainer – Sound Designer
John Roesch – Foley Artist
Alyson Moore – Foley Artist
Mary Jo Lang – Foley Recordist
Mark Morrell – Sound Librarian
Kim Waugh – VP Post Production, Warner Bros.

Special Thanks

Bill Bilodeau, ATI
Todd Clauson, Intel
Necia Dallas
Cindy Desmarais, Glitchpop
Keith Galocy, Nvidia
Kev Gee, Microsoft
Jason Hall, Warner Bros. Interactive Ent.
Tom Hitchcock, IGN/GameSpy
Le Khang
Gary Kussman
Jamie Lopez, The Actor’s Group
Matt McClellan, Intel
Skip McIlvaine, Microsoft
Steve Mitchell, Steve Mitchell Studios
James Neil, IGN/GameSpy
Craig Peeper, Microsoft
Derek Reynolds, Intel
Guennadi Riguer, ATI
Doug Rogers, Nvidia
Kevin Schumacher, Topo Swope Talent
Rex Sikora, ATI
Rex Sikora, Nvidia
Topo Swope, Topo Swope Talent
Mark Thomas, ATI
Matthias Wloka, Nvidia
Kiyotaka Yaguchi


Sierra Entertainment/Vivendi Universal Publishing
-------------------------------------------------

Production

Executive Vice President of Worldwide Studios:
Peter Della Penna

Vice President of Production:
Bret Berry

Executive Producer:
Chris Miller

Lead Producer:
Rob Loftus

Producer:
Ross Perez

Associate Producer:
Francis Choi

Chief Technology Officer:
Michael Heilemann

Technical Manager:
Rob Kohout

Production Art:
Kevin Hill
John Tripplet

Special Thanks:
Mike Jacob, Kelly Zmak, Kenneth S. Rosman, Joe Selinske, Paul Pawlicki, Adam
Kahn, Brian Leake, Geoff Bent, Tim Tran and Patrick Dillon


MARKETING
Executive Vice President & Chief Strategy & Marketing Officer
Cindy Cook

Senior Vice President Global Marketing
Ed Zobrist

Vice President of Marketing
Koren Buckner

Director of Marketing
Lori Inman

Brand Manager
Ben Kusin

Marketing Coordinator
Kevin Vlaming

AP BD Content Manager
Chloe Rothwell

Brand Manager, Asia/Pacific
Karen Teo

Marketing Director Europe
Estelle Dubernard

Product Manager Europe
Antoine Molant

PUBLIC RELATIONS
Senior Public Relations Manager
Marcus Beer

Senior Public Relations Manager
Sarita Churchill

CREATIVE SERVICES
Michael Bannon
Bill Watt
Raul Ramirez
Michelle Garnier Winkler
Mary Moffitt

LEGAL

Pam Teller
Kevin Crook

WEB

Amy Chen
Hal Paris
Greg Agius

PROMOTIONS

Julie Thomas
Colette Fowler
Matthew Allen

TRADE MARKETING

Linda Ethridge
Chris Wincek

VIDEO SERVICES

Jim Carey
Michael Herring
Tonya Stumphauzer

CONSUMER RESEARCH

Miriam Bishay
Eric Culqui

Vivendi QA Department

Vice President of Studio Operations
Rich Robinson

Quality Assurance Director
James Galloway

Quality Assurance Manager
Michael Caradonna

Quality Assurance Project Lead
William Guerrero

Quality Assurance Floor Lead
Robert Scott

Quality Assurance Testers
Minh Do
Channa De Silva
Julio Ferrer
Joseph Ha
Christopher Macias
Jesse Madrid
Jeff Montray
Christopher Placer
Dustin Portesi
Jason Ramirez
Stephen Reed
Miguel Rodriguez
David Schaffer
David Scharf
Zachary Shaffer
John St. John
Laszlo Szoke
Karl Tars
Earon Guerrero
Jason Colombetti
Matt Hoffman
Duncan Field
Jennifer Losi
Crystin Kuhnke
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Chris Redinger
Matthew Mizutani


Quality Assurance Network Engineer
Eric Hoffmaster

Quality Assurance Technicians
Terrance Stephenson

Quality Assurance Resources Manager
Michael Gonzales

Quality Assurance Supervisors
Christopher Richardson
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Configuration Lab Manager
Jaime Rios

Configuration Technicians Level 2:
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Jason Perry

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Edward Campos
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Ken Sato


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Joaquin Meza

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VUPC Team
Brandon Valdez
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GameSpy Industries, Inc.
------------------------

Account Executive:
Art Santos

Middleware SDK Engineer:
Bill Dewey

Developer Support Manager:
Joost Schuur

Client Services Manager:
Kay Richey

QA Manager:
Orlando Rojas

Project Manager:
Tom Hitchcock


IX. END-USER LICENSE AGREEMENT
=============================

YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE
INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE
USING THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS
AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT
INSTALL OR OTHERWISE USE THE SOFTWARE PROGRAM.

This software program and any files that are provided by Sierra Entertainment,
Inc.,
to you by on-line transmission or otherwise to 'patch,' 'update,' or modify
the
software program, as well as any printed materials, on-line or electronic
documentation, and any and all copies and derivative works of such software
program
and materials are the copyrighted work of Sierra Entertainment, Inc. and/or
its
wholly owned subsidiaries, or its licensors or suppliers ("Sierra"). All use of
the
software program (“Program”) is governed by the terms of the End User License
Agreement which is provided below ("License Agreement"). The Program is solely
for
use by end users according to the terms of the License Agreement. Any use,
reproduction or redistribution of the Program not in accordance with the terms
of
the License Agreement is expressly prohibited.

END USER LICENSE AGREEMENT

1. Limited Use License. Sierra hereby grants, and by installing the Program you

thereby accept, a limited, non-exclusive license and right to install and use
one (1)
copy of the Program for your use on either a home or portable computer. The
Program also contains a "Campaign Editor" (the "Editor") that allows you to
create
custom levels or other materials for your personal use in connection with the
Program
("New Materials"). All use of the Editor or any New Materials is subject to
this
License Agreement. In addition, the Program has a multi-player capability that

allows users to utilize the Program over the Internet via GameSpy.com or
another
gaming network designated by Sierra (an "On-line Provider"). Use of the Program

over GameSpy.com or other On-line Provider is subject to your acceptance of
GameSpy.com's or such other On-line Provider's Terms of Use Agreement as may be

updated or modified at any time. The Program is licensed, not sold. Your
license
confers no title or ownership in the Program.

2. Ownership. All title, ownership rights and intellectual property rights in
and to
the Program and any and all copies thereof (including but not limited to any
titles,
computer code, themes, objects, characters, character names, stories, dialog,
catch
phrases, locations, concepts, artwork, animations, sounds, musical
compositions,
audio-visual effects, methods of operation, moral rights, any related
documentation,
and "applets" incorporated into the Program) are owned by Sierra or its
licensors. The
Program is protected by the copyright laws of the United States, international

copyright treaties and conventions, and other laws. All rights are reserved.
The
Program contains certain licensed materials, and Sierra's licensors may protect
their
rights in the event of any violation of this Agreement. The Program may access

websites owned, controlled by, or operated by licensed affiliates of Sierra,
and
receive patches and/or updates to the Program from these websites. All patches,

updates or other downloadable material used by, or incorporated into, the
Program are
the copyrighted property of Sierra, who reserves all rights therein, and shall
be
governed by the terms and conditions of this Agreement.

3. Responsibilities of End User.

A. Subject to the Grant of License hereinabove, you may not, in whole or in
part, copy, photocopy, reproduce, translate, reverse engineer, derive
source code from, modify, disassemble, decompile, create a source code
equivalent of, create derivative works based on, or remove any proprietary
notices or labels from the Program without the prior consent, in writing, of
Sierra.

B. The Program is licensed to you as a single product. Its component parts
may not be separated for use on more than one computer.

C. You are entitled to use the Program for your own use, but you are not
entitled to:

(i) sell, grant a security interest in or transfer reproductions of the
Program to other parties in any way, nor to rent, lease or license the
Program to others without the prior written consent of Sierra;

(ii) exploit the Program or any of its parts for any commercial purpose,
including, but not limited to, use at a cyber café, computer gaming center
or any other location-based site;

(iii) host or provide matchmaking services for the Program or emulate or
redirect the communication protocols used by Sierra in the network
feature of the Program, through protocol emulation, tunneling, modifying
or adding components to the Program, use of a utility program or any other
techniques now known or hereafter developed, for any purpose, including,
but not limited to, network play over the Internet, network play utilizing
commercial or non-commercial gaming networks, or as part of content
aggregation networks, without the prior written consent of Sierra; and

(iv) create or maintain, under any circumstance, more than one simultaneous
connection to any hosting service utilized for on-line play. All such
connections, whether created by the Program or by other tools and
utilities, may only be made through methods and means expressly approved by
Sierra. Under no circumstances may you connect, or create tools that
allow you to connect, to the hosting service's private binary interface or
interfaces other than those explicitly provided by Sierra for public use.

4. Program Transfer. You may permanently transfer all of your rights under
this License Agreement, provided the recipient agrees to the terms of this
License Agreement and you agree to remove the Program and any New
Materials from your home or portable computer.

5. Termination. This License Agreement is effective until terminated. You
may terminate the License Agreement at any time by destroying the Program
and any New Materials. Sierra may, at its discretion, terminate this
License Agreement in the event that you fail to comply with the terms and
conditions contained herein. In such event, you must immediately destroy
the Program and any New Materials.

6. Export Controls. The Program may not be re-exported, downloaded or
otherwise exported into (or to a national or resident of) any country to
which the U.S. has embargoed goods, or to anyone on the U.S. Treasury
Department's list of Specially Designated Nationals or the U.S. Commerce
Department's Table of Denial Orders. By installing the Program, you are
agreeing to the foregoing and you are representing and warranting that
you are not located in, under the control of, or a national or resident
of any such country or on any such list.

7. Customer Service/Technical Support. Unless otherwise stated in the
Program's packaging or in the Program's user manual, nothing herein shall
be construed so as to place a duty upon Sierra or its licensees to
provide Customer Service or Technical Support for this demonstration
version product.

8. Duration of the "On-Line" Component of the Program. This Program contains
an "on-line" component that allows you to utilize the Product over the
Internet utilizing servers and software maintained by Sierra or a third
party provider and or its affiliates. Sierra may, in its sole discretion,
provide the servers and software technology necessary to utilize the
"on-line" component of the Program, or Sierra may license to third parties
the right to provide the servers and software technology necessary to
utilize the "on-line" component of the Program. However, nothing contained
herein shall be construed so as to place an obligation upon Sierra to
provide the servers and software technology necessary to utilize the
"on-line" component beyond the time that the Program is Out of Publication.
The term "Out of Publication" as used herein shall mean that the Program
is no longer being manufactured, or supported, by Sierra.

9. Limited Warranty. Sierra expressly disclaims any warranty for the
Program and Manual(s). The Program and Manual(s) are provided "as is"
without warranty of any kind, either express or implied, including,
without limitation, the implied warranties of merchantability, fitness for
a particular purpose, or non-infringement. Some states do not allow the
exclusion or limitation of implied warranties or liability for incidental
damages, so the above limitations may not apply to you.

10. Limitation of Liability. NEITHER SIERRA ENTERTAINMENT, INC., THE ON-LINE
PROVIDER, NOR EACH OF THEIR RESPECTIVE PARENTS, SUBSIDIARIES OR AFFILIATES
SHALL BE
LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE
PROGRAM, THE EDITOR OR AN AUTHORIZED ON-LINE GAME NETWORK, INCLUDING, BUT NOT
LIMITED
TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY
AND ALL
OTHER COMMERCIAL DAMAGES OR LOSSES. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY
BE
PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY
OTHER
COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, EACH OF SIERRA
ENTERTAINMENT,
ITS PARENT AND THE ON-LINE PROVIDER SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS
OR
DAMAGE TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION
STORED
ON AN AUTHORIZED ON-LINE GAME NETWORK, INCLUDING GAMESPY.COM. EACH OF SIERRA
ENTERTAINMENT, ITS PARENT, AND THE ON-LINE PROVIDER SHALL NOT BE RESPONSIBLE
FOR ANY INTERRUPTIONS OF SERVICE ON GAMESPY.COM OR OTHER AUTHORIZED ON-LINE
GAME
NETWORK, INCLUDING, BUT NOT LIMITED TO, ISP DISRUPTIONS, SOFTWARE OR HARDWARE
FAILURES,
OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE.
Some
states do not allow the exclusion or limitation of incidental or consequential
damages,
or allow limitations on how long an implied warranty lasts, so the above
limitations
may not apply.

11. Equitable Remedies. You hereby agree that Sierra would be irreparably
damaged if the terms of this License Agreement were not specifically enforced,
and
therefore you agree that Sierra shall be entitled, without bond, other
security, or proof
of damages, to appropriate equitable remedies with respect to breaches of this
License
Agreement, in addition to such other remedies as Sierra may otherwise have
available
to it under applicable laws. In the event any litigation is brought by either
party in
connection with this License Agreement, the prevailing party in such litigation
shall
be entitled to recover from the other party all the costs, attorneys' fees and
other
expenses incurred by such prevailing party in the litigation.

12. Limitations on License. Nothing in this License Agreement shall preclude
you
from making or authorizing the making of another copy or adaptation of the
Program,
provided, however, that (1) such new copy or adaptation is created as an
essential step
in your utilization of the Program in accordance with the terms of this License

Agreement and for NO OTHER PURPOSE; or (2) such new copy or adaptation is for
archival purposes ONLY and all archival copies are destroyed in the event of
your
Transfer of the Program, the Termination of this Agreement or other
circumstances
under which your continued use of the Program ceases to be rightful.

13. Miscellaneous. This License Agreement shall be deemed to have been made
and executed in the State of California, and any dispute arising hereunder
shall be
resolved in accordance with the law of California. You agree that any claim
asserted
in any legal proceeding by one of the parties against the other shall be
commenced
and maintained in any state or federal court located in the State of
California, County
of Los Angeles, having subject matter jurisdiction with respect to the dispute
between
the parties. This License Agreement may be amended, altered or modified only by
an
instrument in writing, specifying such amendment, alteration or modification,
executed by both parties. In the event that any provision of this License
Agreement
shall be held by a court or other tribunal of competent jurisdiction to be
unenforceable, such provision will be enforced to the maximum extent
permissible,
and the remaining portions of this License Agreement shall remain in full force
and
effect. This License Agreement constitutes and contains the entire agreement
between
the parties with respect to the subject matter hereof and supersedes any prior
oral or
written agreements.

You hereby acknowledge that you have read and understand the foregoing
License Agreement and agree that the action of installing the Program is an
acknowledgment of my agreement to be bound by the terms and conditions of the
License Agreement contained herein. You also acknowledge and agree that this
License Agreement is the complete and exclusive statement of the agreement
between
Sierra and yourself and that the License Agreement supersedes any prior or
contemporaneous agreement, either oral or written, and any other communications

between you and Sierra.

----------------------------------------------------

(c)2005 Monolith Productions, Inc. All rights reserved.

Published by Vivendi Universal Games, Inc. under license from Monolith
Productions, Inc.

F.E.A.R., Vivendi Universal Games and the Vivendi Universal Games logo are
trademarks of
Vivendi Universal Games, Inc.

Sierra and the Sierra logo are registered trademarks or trademarks of Sierra
Entertainment,
Inc. in the U.S. and/or other countries.

MONOLITH, MONOLITH LOGO, WBIE LOGO, WB SHIELD: TM & © Warner Bros.
Entertainment Inc.

GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy
Industries, Inc.

NVIDIA, the NVIDIA Logo, GeForce and "The Way It's Meant to be Played" Logo are
registered
trademarks and/or trademarks of NVIDIA Corporation in the United States and
other countries.

Uses Havok(TM); (C)Copyright 1999-2002 Havok.com Inc. (and its Licensors). All
Rights
Reserved. See www.havok.com for details.

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson
multimedia

Uses Bink Video. Copyright (C)1997-2005 by RAD Game Tools, Inc.

Windows(R) and DirectX are trademarks or registered trademarks of Microsoft
Corporation
in the United States and other countries.

Pentium(R) is a registered trademark of Intel Corporation in the United States
and other
countries.

The ratings icon is a registered trademark of the Entertainment Software
Association.

TerraServer images courtesy of the USGS.

All other copyrights and trademarks are the property of their respective
owners. All rights
reserved.


F.E.A.R Multiplayer Demo - User Comments  
The following comments are owned by the user that posted them. F.E.A.R. Files is not responsible for their content.

Total comments: 20 | Last comment: 06-18-2008 at 12:36

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: SID_135 (Member) - 09-29-2005 at 10:29

 Expand#2 - Wewt! - Posted by: XzIN (Member) - 09-29-2005 at 13:37

 Expand#3 - Posted by: Furious_DC (Member) - 09-29-2005 at 14:04

 Expand#4 - Posted by: az09 (Member) - 09-29-2005 at 15:00

 Expand#5 - Posted by: NFC_Pickard (Member) - 09-29-2005 at 15:28

 Expand#6 - Posted by: yourgrandma (Member) - 09-29-2005 at 17:44

 Expand#7 - Posted by: jonas91 (Member) - 09-30-2005 at 00:49

 Expand#8 - Posted by: jonas91 (Member) - 09-30-2005 at 00:52

 Expand#9 - Posted by: jonas91 (Member) - 09-30-2005 at 00:52

 Expand#10 - Posted by: yourgrandma (Member) - 09-30-2005 at 13:01

 Expand#11 - unarmed 2 strong - Posted by: doinkz (Member) - 09-30-2005 at 17:34

 Expand#12 - Posted by: jonas91 (Member) - 10-01-2005 at 14:32

 Expand#13 - Posted by: GF_STALKER (Member) - 10-03-2005 at 16:52

 Expand#14 - Posted by: jonas91 (Member) - 10-04-2005 at 10:17

 Expand#15 - Posted by: yourgrandma (Member) - 10-04-2005 at 13:10

 Expand#16 - Posted by: unluckyshot (Member) - 10-08-2005 at 19:20

 Expand#17 - THIS IS PERFECT!!!! - Posted by: greendead (Member) - 10-12-2005 at 14:00

 Expand#18 - Posted by: branmic (Member) - 10-24-2005 at 12:04

 Expand#19 - this is gayyyyyyyyyyy - Posted by: az09 (Member) - 12-29-2005 at 11:05

 Expand#20 - Posted by: s147258 (Member) - 06-18-2008 at 12:36



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