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| Coop Warfare v0.5 - File Description |
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Description:
It's Coop Warfare 0.5, and it's compatible with both Retail FEAR and the free MP FEAR Combat.
It features Support for up too 32 players on one server, Coop Mode, has got 2 new weapons, 11 Coop Maps, lots of new player models and a lot of
more stuff.
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
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| Coop Warfare v0.5 - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Coop Warfare v0.5 - Readme |  | Readme File: Coop Warfare Mod
BY Perfect Form, Arramus and Botz3000
Build: V 0.5
!!PLEASE UNINSTALL ALL PREVIOUS VERSIONS BEFORE INSTALLING V 0.5!!
!!SERVER SHORTCUTS HAVE BEEN REMOVED FROM THE DESKTOP, PLEASE LOOK IN START MENU!!
***********************************************
TABLE OF CONTENTS
I. DESCRIPTION
II. INSTALLATION
III. PLAYER INSTRUCTIONS
IV. VERSION HISTORY
V. MAP MAKER INSTRUCTIONS
VI. NOTE ABOUT THE NEW MULTIPLAYER MODELS
VII. CREDITS
VIII. CONTACT INFORMATION/WEBSITE
***********************************************
I. DESCRIPTION
==============
Coop Warfare is a multiplayer mod for FEAR and FEAR Combat that supports up to 32 players on a server and supports all GameTypes as well as the cooperative gaming mode for F.E.A.R. that is designed to be played with custom made maps containing AI or single player mission maps.
II. INSTALLATION
================
-If you downloaded the full installer(Coop-Warfare_0.5 Setup.exe):
The mod files are contained within an extractable Setup file. Simply double click on the file and follow the installation instructions to install.
-If you downloaded the Coop-Warfare_0.5.zip archive:
Move all files into the folder you installed FEAR or Combat to (usually that is C:Program FilesSierraFEAR or C:Program FilesSierraFEAR Combat). The File to start the mod is Coop-Warfare_0.5.bat.
III. PLAYER INSTRUCTIONS
========================
Click on the Coop Warfare shortcut on your desktop or start menu to start the mod(or launch the Coop-Warfare_0.5.bat in your FEAR directory if you didn't create shortcuts).
In the multiplayer server list you will be able to join servers that appear with white text. Servers you can't join will appear as opaque in the list. If you set the filter "Current version" or "Current Mod", you will only see servers running Coop Warfare 0.5. The Coop Warfare mod is flexible in that it allows server hosts to use the Coop Warfare mod in all different game modes.
!!IMPORTANT INFORMATION!!
Coop Warfare creates it's own User Directory inside the directory you installed FEAR or FEAR Combat to. It is called "CoopWarfare_User".
You will need to reenter your key when you first start up the Mod (this can be done in the Client settings screen). You can also go into your Original User directory (FEAR Folder--> Shortcut to user directory), copy the file key.ini and paste it into the CoopWarfare_User directory.
Your settings and key bindings will be resetted on the first startup, as they are stored in a seperate Profile, so don't forget to change your settings to your needs.
IV. VERSION HISTORY
===================
Build V 0.5 (22 August, 2006)
-Fully compatible with the FEAR 1.07 Patch
-Fully compatible with FEAR Combat
-2 New Weapons (HC-3000 and CW1 Sniper Rifle)
-4 New Coop Maps: AIsylum, Underworld, Surface and AITech
-5 New Skins (Clown Mapes, ConcreteMan, PhotoMan, FleshGuy, GoreGuy)
-1 New Player Model: Krige
-Optimized all Player Models (fixed hitching camera)
-Updated Interface Including new Intro Clip
-New Insignias
-Coop Warfare now creates a seperate user directory (CoopWarfare_User inside the game folder)
-Bunker COOP optimized and fixed scoring system
-Enhanced UI Game Mode settings for Coop (MaxWeapons can be changed, Respawn wait time can be set from 0 to 60 optionally)
Build V 0.4 (24 June, 2006)
-Added support for up to 32 Players on a server.
-Fixed bug due to the 1.05 Patch where AI sometimes did not respond when first joining a server. Now they will always respond.
-3 Additional Coop Maps: Demons, Operation Phalanx Phase 1, Bunker Coop
-New Interface: Changed colors, New Menu Background Movie, New Map loading screen
-Additional Insignias added
-New Skin added
-Map files are now included in the main Mod archive to avoid installing issues
-The SinglePlayer maps that don't work, have been removed from the maplist to help server admins with map selection
-Removed the Super Guns Mod archives
Build Beta V.03 (12 May, 2006)
-Compatible with the 1.05 patch
-New Coop Map: Office (Coop Edition)
-Added Selectable "Super Guns" mod.
-Added Wes's SP COOP guide to Readme file.
-Added New Playable Models: Alice, Jin, and Mapes
Build Beta V.02 (10 May, 2006)
-Added Team Selection. This allows server hosts to turn off Team Killing and for variation of COOP game types with the possibility of Dual TDM/COOP (battle AI and opposing team).
-Added Team Radio Commands
-Added SlowMo Support for maps with SlowMo enabled
Build Beta V.01
-Initial Release featuring Coop Game mode
V. MAP MAKER INSTRUCTIONS
=========================
If you want to make a Coop-Map, please add COOP to the RequiredFeatures= or SupportedFeatures= area in your .ini. The SupportedFeatures is best as it will still leave your map open in the map list for other modes.
VI. NOTE ABOUT THE NEW MULTIPLAYER MODELS
=========================================
The models are tested and work, and you can select them in the Client settings screen. there are just a few things you might wanna know about them:
-they are not perfect. Mapes, Jin, Alice and Krige were never designed for use in Multiplayer and most of them have a different size from the default player model, so it was sometimes neccessary to stretch some parts of them a bit to have them fit the animations. In most cases, however, noone will notice that.
-It's best to choose your model before joining a server. in game changing may lead to the model looking a little bit strange, which in most cases, dissapears when you died once with that model selected. by the way, insignias won't show up.
-If your weapon is at any other place than your hand right after you spawned with a newly selected model(in your head for example), then just holster it and unholster it again(default key for that is H).
Except of this, the models work just fine, and i hope you have fun playing as them!
Botz3000
VII. CREDITS
============
Main Development Team and Mappers
---------------------------------
Arramus [Zombie Squad] (http://www.zombie-squad.org)
Botz3000 (botz3000 AT gmx DOT net)
Perfect_Form [Zombie Squad]
Mappers
-------
MattHead
Darktrooper
Vault Keeper2005 (http://www.geocities.jp/vault_keeper2005/index.html)
Attila
Wes (MyUnreal.com TDM)
Junior Dev Team
---------------
Peabush (CW1 Sniper Rifle Model)
Deltaone
Special Thanks To
-----------------
Sgt.Taichi
Rave_Zero
ZS Clan for testing
NAEA Clan for testing out the 32 Man-Server
...And all Coop Warfare Players and supporters!
VIII. CONTACT INFORMATION/WEBSITE
=================================
www.coop-warfare.net.ms
or
http://z4.invisionfree.com/FEAR_COOP/index.php
botz3000 AT gmx DOT net
perfect_form AT perfectform DOT net
DISCLAIMER
----------
We do not take responsibility for any problems that may occur, use at your own risk. |  |

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