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F.E.A.R. Downloads > Mods > Single Player:
Silent Enemy Mod
Filename: mojosilentenemymod.zip

Date Added:
Type / Category:
310.9 KB
Mods > Single Player

Average User Rating: 8.3
Number of Votes: 6
Related Files:
Latest 5 Mods > Single Player:
- Inoj (0.1)
- DevMode Mod
- MojoMod (v1)
- The One Mod (v0.01)
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1 Other Files by Mojojojoe11:
- MojoMod (v1)

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Silent Enemy Mod - File Description  

Quality: 9
Creativity: 9

Overall Rating: 9

Here is a modification that will remove the enemy converstation sounds from the game to add a new experience to F.E.A.R, this will make the game more difficult by making you guess where and when the enemy will attack you as the enemies won't use there radios. Highly recommended for those that want the game to be even more difficult. This will make it slightly more realistic as normally any sane person wouldn't reveal their plans to the world on an open radio channel!

Silent Enemy Mod - File Download Options  

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Download from Worldwide Mirror by FileFront Download Silent Enemy Mod!

Silent Enemy Mod - Readme  
Readme File:
Mojo's Silent Enemy Mod
by: Mojojojoe
E-Mail: thekingofashland AT yahoo DOT com

Installation Instructions.
Put MojoSilentEnemy.Arch00 into your fear folder.
Then select the Default.archcfg and open up its properties. Untick the read only the open it
and add the line: MojoSilentEnemy.Archoo ... then open its properties again and retick the read-only.
Then just run FEAR and enjoy.

This is made with 1.07 SDK but SHOULD work with all other game versions. THIS MOD IS FOR

Completely Compatable with my MojoMod.

This mod completely removes enemy conversation and communication. No longer will you hear "frag out"
instead you will hear the tink tink tink of the grenade landing next to you. No longer will you hear
"enemy sighted" instead you will hear, see and feel the enemy gunning you down.

This mod takes into consideration that you are fighting clones soldiers who are incapable of individual
thought and are all controlled by one person, therefore acting as a silent radio. Since Fettel is
controling all of them there is no need for them to use their radio for communicating since when one
knows something Fettel can telepathicly relay it to the rest of the squad.

This mods intention is to add a spec of realism that Seirra didn't consider and too keep you guessing
what your enemy will do next. So for those of you you still don't understand what this mod does it keeps
the enemy from talking thus no longer declaring to the world what tactical move they are about to

Silent Enemy Mod - User Comments  
The following comments are owned by the user that posted them. F.E.A.R. Files is not responsible for their content.

Total comments: 3 | Last comment: 07-31-2008 at 16:12

 #1 - 01-23-2007 at 13:05
Joined: October 21st, 2006
Posts: 407
hey I like the radio o well at least it is a new file

 #2 - Great work! - 01-23-2007 at 15:30
Joined: January 27th, 2004
Posts: 5
Thanks for this mod! I always thought that it was kinda strange that you could listen in on all the enemy radio chatter.

 #3 - 07-31-2008 at 16:12
From: (England)
Joined: March 7th, 2007
Posts: 177
The soldiers in the game are just clones and compared to a normal person they are relatively strong so they probably couldn't care less if anyone hears them.

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