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MojoMod (v1)
Filename: mojomodv1.zip

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317.17 KB
Mods > Single Player

Average User Rating: 8.1
Number of Votes: 7
Related Files:
Latest 5 Mods > Single Player:
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- DevMode Mod
- Silent Enemy Mod
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1 Other Files by Mojojojoe11:
- Silent Enemy Mod

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MojoMod (v1) - File Description  

This is a singleplayer mod created by Mojojojoe, it being his first, he did a pretty good job of it. This mod has no multiplayer support, but should work with all other game versions! There were several changes made with this mod, the first being the slomo gore, which, any self respecting gamer with a high expectation for blood, guts and body parts will be sure to enjoy.

Here are a few of the changes you can expect:
  • The slomo was reduced a bit, it is originally 1/5, the developer has changed it to 1/6.
  • Player movements have been sped up.
  • The recharge rate for he weapons has also been increased; it is almost instantanious now.
  • The wait period for going back into slomo has been removed.

    Another change found in this mod is the gore level, it has been increased...alot! Choose a particularily messy weapon, like the shotgun, and the next thing you know, it'll be raining body parts. (The only thing missing from this mod is an umbrella) However, you'll have to make due with the gore level found here, as there will no longer be any gibs.

    A major change made is with the weapons:
  • The pistol can now carry 300 rounds and has 30 round clips. This is needed as the pistol will now fire like an automatic.
  • The shotgun now fires 10 pellets instead of the standard six. This gives an adequit reason for the increased gore, as now, the shotgun will inflict a lot more damage.
  • The assault rifle now can carry 1000 rounds and has a hundred round clip.

    This mod rates very high on my fun-0-meter[, and is a must have for any FEAR gamer out there that enjoy the singleplayer side of the game!

    Refer to the readme for more information and installation instructions.

  • MojoMod (v1) - Screenshots  
    Click to enlarge

    MojoMod (v1) - File Download Options  

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    Download from Worldwide Mirror by FileFront Download MojoMod!

    MojoMod (v1) - Readme  
    Readme File:
    Mojo's Mod 1.0
    by: Mojojojoe
    E-Mail: thekingofashland AT yahoo DOT com

    Installation Instructions.
    Put MojoMod.Arch00 into your fear folder.
    Then select the Default.archcfg and open up its properties. Untick the read only the open it
    and add the line: MojoMod.Archoo ... then open its properties again and retick the read-only.
    Then just run FEAR and enjoy.

    This is made with 1.07 SDK but should work with all other game versions. THIS MOD IS FOR

    Description: This mod modifies a few thing such as slomo gore and some weapons.
    The slomo was the first part I modified. I slowed Slomo down a tad
    (was originally 1/5 I made it 1/6) and sped up player movement (was 2/1 now is 3/1).
    I also sped up the recharge rate, like bam, instant or close to it. I also removed the
    wait period (the time before you can go back into slomo) it was 1 second now it is ZERO.
    So now even if you have a small bar of slomo between the instant recharge and no waiting
    to get back in slomo if you are almost out just press the slomo button once to phase out
    then again to phase back in.

    The second part I modified was gore. This adds a lot of it. Bust out the shotgun and when
    you start chopping down replica forces you are gonna see body parts flying everywhere, heads
    halves, arms and legs. But guns will no longer gib as in go splat in a cloud of blood.
    Explosions still can gib your enemies into red mist but that makes more sense.

    The third part I modified was the weaps. Pistol can carry 300 rounds and has 30 round clips.
    This is because the pistol now fires almost like an automatic. You cant tell this as much
    with the dualies. The shotgun now fires 10 pellets instead of the standard 6(this will
    blast your enemies pieces alot further because of the extra damage and force). Also the only
    semi-automatic weapon is the missile launcher, the semi-auto sniper still fires in bursts
    but if you hold down the trigger it will keep firing with a fairsized delay between shots.
    The assault rifle now can carry 1000 rounds and has a hundred round clip. Besides the clip
    size the assault rifle now has the same damage and umph as those remote turrets you get to
    use from time to time. So start mowing, really helpful in the later levels. I made a custom
    damage type for the nailgun so it wouldn't dismember your enemies. I might change this in
    later versions. I also boosted the wall pin distance, it was 400 but it is now 1000 so you
    can pin your foes to walls that are a bit of a ways away. And I gave it a damage boost, one
    headshot WILL kill anyone but heavy and poweredarmor. The missiles the missile launcher fires
    are no longer drunken but fly straight.

    I added 2 weapons. The first is the Laser Gun(penatrator model and still says penetrator but
    I can't fix that at the moment cause I accidentally deleted my String file thingy). It fires
    lasers like the drones do and is pretty powerful. The second is a "lightning gun", the quotes
    are because you don't see a bolt or anything, It fires an invisible stream of charged
    particles at your enemies which fries them(electricity damage not energy so no smoking
    skeleton). It uses the plasma weapons model and still says plasma (same problem as the
    laser gun). Both have infinite ammo since you cant pick up ammo and since you can't pick
    them up in the first place you also start out with them.

    The fourth thing I modified, MELEE. Because of your unique *cough* heritage *cough* I
    thought you should atleast have some superpower of your own besides the slomo.
    So you are now really strong. If you punch someone in the face off goes their head,
    same with arms, legs and halves. You can also do the same with your feet.

    The Fifth thing I modified was the Prox grenades. The only thing I changed was it's throw
    distance. You now freaking dicus the the prox nades. I did this because of a useful
    offensive tactic I discovered. If you don't want to wait for it to land and activate
    just throw it near an enemy or group of enemies, activate slom, take out your pistol
    or other acurate weapon and shoot it. It's a little difficult to place them now because of
    the force you throw them so I suggest using the "tears" cheat code to give you infinite ammo
    and mess around with them till your comfortable with them.

    And the last thing I modified was your weapons capacity. This is a nice FPS game and like
    most of these kind of games I thought you should have the old fashion Marry Poppins bag
    where you kept your horde of guns. So now when you pick up a gun you keep it the rest of
    the game or until you drop it, except for one weapon, there are 11 guns and a carry
    capacity of 10 so you must sacrafice a gun. You will have to scroll through your
    weapons to get to the rest of them besides the first three.

    MojoMod (v1) - User Comments  
    The following comments are owned by the user that posted them. F.E.A.R. Files is not responsible for their content.

    Total comments: 12 | Last comment: 09-03-2008 at 12:52

     #1 - 01-01-2007 at 19:42
    Joined: October 21st, 2006
    Posts: 407
    sweet looks goodRockRockRock

     #2 - Cool - 01-01-2007 at 21:54
    From: (Brain)
    Joined: September 15th, 2005
    Posts: 133
    This sounds awesome, downloading now Rock Rock Rock

     #3 - 01-06-2007 at 21:50
    Joined: December 11th, 2004
    Posts: 138
    Very cool. Grabbin it now!


     #4 - Good, but overpowering - 01-23-2007 at 15:41
    Joined: January 27th, 2004
    Posts: 5
    I love some of the features in this mod, but for me a couple of things spoilt it.

    Being able to carry 9 weapons and so much more ammo as well as having two new weapons that never run out of ammo is kinda over the top when coupled with the SloMo and player movement tweaks. I also didn't like the 'gore' part of it where you can fire one pistol shot into an enemy from across a room and have them ripped in half!

    So if any revisions are done to this mod to make it a little more 'realistic' and not such a cakewalk even at the highest difficulty setting I for one would much appreciate it.

    P.S. I would mod the game myself but I'm on dialup and can't download the modding tools.

     #5 - does it work - 01-24-2007 at 09:28
    Joined: January 24th, 2007
    Posts: 2
    i have the lasted patch, but i dont see any of the effects listed, i added the line like i said, readme is a lil unclear, is it mojomod.archoo mojomod.arch00
    or mojomod.arch00... and does it matter where the line is added top bottom middle?

     #6 - re: post #5 - 01-24-2007 at 16:11
    Joined: January 27th, 2004
    Posts: 5
    It works for me with the v.1.08 patch.

    The main thing is to make sure that the filename is the same as what you add to the default.archcfg file. There was a typo in the readme file as to what the name of the file is. And you put the "MojoMod.Arch00" at the very bottom of the default.archcfg file.

    Also, you'll need to start a new game for it to work. smile

     #7 - more gore; more dismemberment? - 03-05-2007 at 10:47
    From: (Colorado)
    Joined: October 15th, 2006
    Posts: 31
    nice... i hope the dismemberment is increased. the effect is cool. by the sounds of it, it is increased.

     #8 - sorry, don't like - 03-07-2007 at 18:02
    From: (Colorado)
    Joined: October 15th, 2006
    Posts: 31
    I tried the mod, but unfortunately, it's not a keeper. No offense. It make my computer crash several times, and I lost my progress in the game. The gore was cool, but it causes too much trouble with my system.

    9/10 for the mod's coolness.

    3/10 for system safeness.

     #9 - lil help please - 07-10-2007 at 07:52
    Joined: July 10th, 2007
    Posts: 1
    whenever i use this mod the bad guys ignore me, and even though smashing some into a thousand tiny pieces is very cool its not so fun when they dont really seem bothered. Has this happened to anyone else

     #10 - v1.8 - 09-15-2007 at 13:52
    From: (Arabvill)
    Joined: September 15th, 2007
    Posts: 5
    yea its not working for me with 1.8 i tryd re writing the script and changing it but still didnt work so i cant give the mod any thing cuz its not working

     #11 - I have that trouble too - 10-25-2007 at 17:50
    From: (Salem, OR.)
    Joined: October 7th, 2007
    Posts: 21
    I like the mod itself, and I remember being able to get the AI to shoot back way back when, but I don't know how anymore and would love a fix for that.

    Firstly, the mod is almost perfect (Aside from the AI disabling side effect that most of these F.E.A.R. mods seem to share). One thing I'd like though, is that maybe you could better balance the new weapons. Have them take no ammo, but have something that limits their use somewhat, like overheating for the laser-rifle and recharging for the energy weapon (This might be achieved by lengthening the time needed between shots to some decent amount, like 4-8 seconds)

    Secondly, the gore is awesome. I know I was surprised to find a guy reduced to a fine red mist with a shotgun blast to the face, and to see that done away with and replaced with raining limbs was great. Melee torso-rips are fun as well, especially with Roundhouse kicks, scissor kicks, and Slide kicks.

    Freaking Jet Li, Bruce Lee, Chuck Norris, and Neo all in one with this mod!
    Great job Mojojojoe! Have a Krispy Kreme and a Sam Adam's Boston Lager! Hmmm Donut! Beer! Beer!

     #12 - EP and PM Compatable? - 09-03-2008 at 12:52
    From: (Kamloops, B.C.)
    Joined: September 3rd, 2008
    Posts: 1
    Is there some way to get this mod to work with Extraction Point or Perseus Mandate? I've tried setting it up the same way as for Vanilla F.E.A.R., but no dice. If it's not compatable, would it be possible to have this mod redone for those two? Perseus mainly. I've beaten all three games, and the Bonus Levels are really the only thing I want to play the mod with. Nothing like rushing through them with the minigun and tearing off limbs with a solid stream of rounds.

    If there's any way to get this to function with ExPoint or Perseus, or if anyone could remake a compatable version for them, please let me know!

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